Click on an object in the tree view or selection pane of the Library Browser to select it for placement. See "The Library Browser". Most libraries contain 3D objects that can be selected from the Library Browser and placed directly in a 2D or 3D view. A few libraries, such as materials, contain objects that cannot.
Once an object has been selected, the pointer may change its appearance, indicating which library category the object came from. For example, select an object from the exterior fixture library and the pointer changes to an arbor.
To place an object selected from the Library Browser into the model, click in a floor plan or 3D view. You can continue to click and place the selected library object until another library object or tool is selected.
Once a library object has been placed, it can be edited in a variety of ways. See "Editing Library Objects".
Some objects, such as moldings and cabinet doors, can be applied through the specification dialogs of their containing objects. For example, to place a cabinet door on a particular cabinet, select the cabinet, open it for specification, and click the Library button on the General tab. See "Select Library Object Dialog".
The Place Library Object button can be added to your toolbar and used for quick access and placement of frequently used library items. See "Adding Toolbar Buttons".
Up to 100 Place Library Object
buttons can be dragged onto the same toolbar, each assigned a different object. See "Place Library Object Button".
Once a library object has been assigned, click the button and then click in a view to place the assigned object.
If you click on a molding profile in the selection pane of the Library Browser the program enters molding polyline mode, allowing you to create a molding polyline that can be used in floor plan view only. See "Layer Tab".
Materials on objects can be changed or added whenever an object is open for specification. The Materials tab of every specification dialog allows you to access the Select Material dialog and change the material.
You can also change materials on objects in 3D views using Material Painter. See "Material Painter" .
A library object comes with placement restrictions based upon typical real-life placement. Library windows, for example, must be placed in a wall just like standard windows, library doors must be placed in an existing doorway, and some appliances must be placed in cabinets.
Library symbols have placement restrictions that are determined when the symbol is created but can be changed later. See "Symbols vs. Native Objects" and "Symbol Specification Dialog".
Most library objects require that there be enough space to contain it, but some library objects require special considerations. If error messages display when placing library symbols, they indicate where the object must be placed.
Cabinet Doors must be placed within existing cabinets. They cannot be free standing.
Doors must be placed into a wall or doorway. They can also replace a door that has been placed in a wall.
Doorways must be placed into a wall.
Electrical objects from the library come with a variety of placement restrictions. Some objects, such as ceiling fans, track lighting, and smoke detectors attach to the ceiling. Others, like switches, outlets, and jacks, mount on walls. Some electrical objects fit under wall cabinets or directly on a floor.
If an Interior Fixture drops into the top or front of a cabinet, you must have a cabinet module large enough to contain it. If you attempt to place a fixture into a cabinet module that is too small, an error message displays. Click OK, resize the cabinet to accommodate the fixture, then place the fixture in the cabinet again.
Objects from the Millwork library attach to walls, doors, drawers and cabinets.
Library Windows must be placed into an existing wall.
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