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Visualizing
Your Design in 3D
This tutorial will
show you how to view, navigate, and render stunning images in 3D. Specifically
you'll learn about:
How
to Place and Use Cameras
Moving Through your Project in 3D
What is a 3DTrueView?
Adding Lights to your Project
Setting the scene for a 3DTrueView
Producing a 3DTrueView
3DTrueView Settings
Creating a Nighttime Scene
How
to Place and Use Cameras
The 3D views of your
projects in 3D Home Architect are created by virtual cameras that you
can position in your project. There are two cameras created for you initially.
3D Perspective provides a standard 3D view. Use this as your starting
camera and move it with your navigation tools to get any angle on your
plan that you wish. 3D Overview is an overhead view, without perspective
- a "dollhouse" type view that you can look down onto
To view the angle
from any camera, click the 3D button, then select the camera you want.
You can also add as many cameras as you like and switch between them easily
to jump to many different angles on your project.
To
place a new camera:
1. It's easiest to position cameras in 2D Plan view. If you're not
in that view, click on the 2D icon.  |
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2. Click the
3D View icon from the bottom of the screen.
3. From the fly-out menu, choose Place New Camera.
4. A camera icon will attach to the cursor.
5. Move the cursor to the desired position in your drawing and click.
The camera is placed in your plan.
6. Move the cursor to set the angle of the camera.
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7. Set the target by moving the cursor away from the camera and clicking
when you reach the desired target location. The target is important
because it sets the point the camera will fly around. |
To
move the camera or target manually:
1. Make sure your camera is visible.
2. Click on the camera for the view you want to change. A selection
handle will appear.
3. Hover over the selection handle. When the Move cursor is displayed,
drag the Camera or Target to a new position. Release the mouse button
to complete the move.
-OR-
Right-click and select Move Camera or Move Target. The
Move cursor will appear. Click and drag on the handle to move the
camera or target to the new spot.
4. To look through the camera in its new position, right-click and
select Look Through. |
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| Note:
if you don't see the camera icons in your 2D or 3D view, you may need
to zoom out a bit. Or, you may need to ensure that Camera On/Off toggle
is set to on. To check this, click the Camera On/Off toggle and choose
Cameras On/Off from the fly-out menu. |
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Setting your Camera
Properties
Like other elements, cameras have a properties dialog where you can change
their name, set their position, and more.
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To access
camera properties:
1. Make sure your cameras are visible. If they are not, turn them
on using the Camera On/Off toggle.
2. Double-click on the camera you want to edit, or right-click and
select Properties.
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3. Edit the
properties as you wish and click OK to save your changes.
Here are some
of the things you might want to edit in the camera's properties
dialog:
- Name
- give the camera a unique name so you can remember the angle
it represents, like "Back of House"
- Preset
Angle - click on any of the arrows to jump to a predefined
camera position.
- Camera/Target
Height - you can change the height using your Navigation tools,
or edit the value here to set a precise height.
- View Angle
- use the slider to create a wide or telephoto angle on your project.
60° is the standard angle. For a more magnified or telephoto
view, choose a smaller number. For a wide angle, choose a larger
number.
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Moving
Through Your Project in 3D
To set the angle of
your cameras, or to move around the virtual space of your project, 3D
Home Architect has an array of tools to help you get to almost any angle.
These Navigation tools work by moving the camera that's creating the angle
you're seeing. Using these tools will make you feel like you're really
inside the space you've created.
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Walk
Around
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Fly
Around
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Look
Around
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Walk
Around - moves your camera through your project as if you
were walking with it. |
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Fly
Around - revolves the camera around its target, allowing
you to "fly" with the camera. |
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Look
Around - rotates your camera, allowing you to look around
your project without moving. |
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Slide
- moves the camera up, down, left, or right without changing the camera's
angle. |
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Reset
Camera - reverts the camera angle and position to it's
initial placement. |
What
is 3DTrueView?
3DTrueView is a photo-realistic
rendering of your project that utilizes one of the most powerful 3D rendering
engines available, the Helios Renderer. 3DTrueView determines the sources
of light in your drawing and applies a complex formula of calculations
to simulate how that light is reflected or absorbed by all the surfaces
it encounters. A detailed, photo-realistic image is created from the outcome
of these calculations. This image is not like other views that you can
move around in; it is more like a snapshot or still image.
Note: 3DTrueView is not available
in all versions of 3D Home Architect.
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Adding
Light to Your Project
In creating your 3DTrueView,
you have two options for lighting, daylight and artificial light. If you
choose to enable daylight, the program will light your project using light
from a "virtual" sun as well as any lighting elements you place
in your project. If you choose not to enable daylight, the program will
use only the lighting elements in your project.
To
use daylight to light your project:
1. Make sure you are viewing your project in 3D.
2. Click the View menu. Select 3DTrueView and click
on 3DTrueView Options. |
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3. Click on the Rendering tab.
4. Click the checkbox next to Enable Daylight When Rendering. |
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Note:
To light your project with artificial light only, uncheck this box.
If you're not using
daylight as your light source, you will need to add lighting objects to
your project to illuminate your project. There are fixtures to light your
house under the Interiors tab and landscape lights under the Landscape
tab. Lighting elements are special, because they include information that
allows them to accurately depict different bulb types and wattages.
To add lights to
your project:
1. Click on the Lighting icon on the Building or Landscape toolbar.
or
2. Choose a lighting fixture to insert. A preview of the fixture is shown
in the window at the bottom of the Catalog panel.
3. Click the spot in your drawing where you want to insert the fixture.
4. Continue to add this light elsewhere in your project, select another
fixture from the catalog, or right-click and select Finish when
you're done with Lights.
Note:
Some fixtures, like wall sconces and ceiling lights, are dependent on
another structure. Before inserting them in your drawing, make sure you
have a wall or ceiling where you can attach them.
Once lights are inserted,
you can render interiors in your project. In general, apply common sense,
but remember that all lights in your project are "on" by default.
So, if you've created a living room with four ceiling lights, two table
lamps, and three floor lamps, your 3DTrueView might be too bright. You
can adjust the level of light in your project by adding or deleting lighting
fixtures, by removing the light sources from the fixtures, or by changing
the light element's type and wattage. For more details on how to edit
light sources, see the program's Help guide or manual.
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Setting
the Scene
If you've chosen to
render your 3DTrueView using daylight, you should specify the setting
or locale of your project. Using the information you enter, the program
will determine the correct angle, direction, and intensity of the sunlight.
To define the setting
of your project:
1. Make sure you are viewing your project in 3D.
2. Click the View menu. Select 3DTrueView and click on 3DTrueView
Options.
3. Click on the Global Settings tab.
4. Edit to match your desired time, date, and location.
5. Click OK.
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Geographic
Location (Country and City)
Choose a country and city from the lists provided. If you can't
find a city close to you, but you know the longitude and latitude
of your location, click on Add City and enter your own information.
Date
By default, the date is taken from your computer's settings. To
choose a different date, use the arrows above the calendar to move
forward or backward a month at a time, then click on the desired
day.
Orientation
By default, the program sets the top of your screen as North. You
can change this by typing in a number in degrees counterclockwise.
For example, if you want North to be directly to the left side of
your screen, type in 90. If you want North directly on the bottom
of your screen, type in 180.
Time
Use the slider, type in a time, or click the Set Current Time button
to choose a time of day for your view. Click
the Daylight Saving box if you want the program to account for this
time difference.
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The rendering of daylight
is highly dependant on what time you choose, so you may want to try different
times of day.
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Producing
a 3DTrueView
With
your setting and options chosen, and your lighting in place, you're ready
to render! The first step in rendering is to be viewing your project in
3D from the angle that you want to render.
To
render a 3DTrueView:
1. Set your view to the 3D camera you want to render.
2. Click the View menu.
2. Select 3DTrueView and click on Render 3DTrueView.
3. The program will begin doing the calculations to create the 3DTrueView.
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The Rendering Process
The rendering process has two stages. In the first stage, the program
calculates all the light sources and determines how they will be reflected
or absorbed off the various surfaces in your project. Your view may turn
dark at first. As the render continues, light will be added and continue
to even out. The status bar will indicate the progress. You can stop this
stage of rendering at any time and finish your 3DTrueView by clicking
the Stop button.
After this stage is
complete, or when you click the Stop button, the program puts a final
polish on the image by applying surface properties - such as reflectance
or glow - and any other effects you may have applied, such as anti-aliasing
to smooth edges.
When rendering a 3DTrueView
of your project, be patient. Depending on the complexity of your project,
the speed of your computer, and the rendering options chosen, creating
a 3DTrueView can take some time.
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3DTrueView
Settings
The program has rendering
settings that control the way the program creates the 3DTrueView. You
can adjust these settings to change the speed and quality of the rendering
process.
To adjust your
render settings:
1. Make sure you are viewing your project in 3D.
2. Click the View menu. Select 3DTrueView and click on 3DTrueView
Options.
3. Adjust the settings as desired.
4. Click OK.
The 3DTrueView Render Options Dialog
Click on any part
of the dialog to jump to a description of what that feature does.
Quality
Level
You have 5 level choices
from lowest to highest quality. Lower qaulity renders take less time to
produce than higher quality renders, but the time involved also depends
on the speed of your computer and the complexity of your project.
Change Display Steps
This setting allows you to choose how often you want your display to show
the progress of your 3DTrueView render. Choosing a smaller number will
allow you to see more steps in the rendering process, but will make the
rendering time longer. Choosing a larger number won't allow you to see
as many intermediate steps in the process, but will make the rendering
time shorter. For a higher quality render, you may want to set Display
Steps as high as 100 or more.
Enable
Daylight
Checking this box uses a virtual sun to light your project. If you uncheck
this box, the only light in your project will come from inserted Lighting
elements.
Enable Ambient Lighting
Each step or calculation in the rendering process takes the total light
available and makes the various surfaces in your project either absorb
or reflect that light. The goal is to have 100% of the light eventually
absorbed to get the most accurate image. However, depending on your settings
and the complexity of your project, you might not make it all the way
to 100% light absorbtion. Choosing the Ambient Lighting option takes all
the light left at the final step of rendering and applies that remaining
amount to all the surfaces equally. This can "even out" the
lighting overall. If you choose this option, you may notice that the final
step of the rendering process takes longer than previous steps.
Image
Brightness
You can make your 3DTrueView lighter or darker by adjusting the image
brightness up or down. The scale is roughly equivalent to f-stops in photography.
Click the up arrow for each quarter f-stop you want the image to be brighter
or click the down arrow for each quarter f-stop you want the image to
be darker.
Antialiasing
Antialiasing smooths out the jagged edges in your view, giving you a very
clean image. You can set antialising from 1 to 4, but generally 2 is adequate.
Choosing this option will make the second, or polishing, stage of the
rendering take a bit longer.
Special
Effects
Check the box to apply special atmospheric
effects to your 3DTrueView. Select either Fog or Smoke, and set the density
or percentage you want the effect to be applied. Choosing
this option will make the second, or polishing, stage of the rendering
take a bit longer.
Output
to File
Check the box to save your image to a
file every time a 3DTrueView is completed. If you don't check this option,
you will have to take a screenshot (by clicking your Print Screen key)
in order to save your 3DTrueView. Outputting to a file has no affect on
the speed of the rendering process.
Image
Size
The pulldown determines the size of the
3DTrueView you create. The default is the size of your drawing space,
but you can set it to another standard size or your own custom size. The
larger the size you choose, the longer the second, or polishing, stage
of the rendering will take.
For more detail on
how the other rendering option settings affect your 3DTrueView, see the
program's Help guide or manual.
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Creating
a Nighttime Scene
You can create a night
time rendering of your project, either to show an interior of your home
at night, or an exterior light by landscape lighting (available in Landscape
Design or Design Suite). To do this, you should simply turn off Daylight
in your 3DTrueView Settings as described above. However, you'll also want
to change your background so you're not looking at a bright blue sky.
Even if you don't plan on rendering a 3DTrueView, you might want a night
time background for your regular 3D views.
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To change
your background for a night time scene:
1. Select the Settings menu and click on Background Settings.
2. Click the button next to Night Scene.
Tip:
To choose a different background for either day or night scene,
click on the preview image and select an alternative from the backgrounds
folder.
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