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Terrain
Modeling
This tutorial will
teach you how to shape your terrain to simulate the contours of your own
property. Specifically, you can learn about:
How
Terrain Modelling Works
Terrain
Settings
Types
of Terrain
Hills
and Valleys
Plateaus
Berms and Trenches
Slopes
How
Terrain Modeling Works
The program has a Terrain Level separate from the Building
Locations where Building and Interiors elements are inserted. The terrain
level is really just a grid to which you can apply different elevations.
This process of creating hills, valleys, berms, trenches, plateaus, and
slopes to create a landscape that has any type of elevation is called
terrain modeling.
You can also add plants, hardscaping, boundaries, and objects to your
terrain level. These topics are covered in other tutorials. This tutorial
will help you define the basic contours of your landscape plan.
Note: The Terrain tools described
in this tutorial are only accessible in versions of the program that include
a Terrain toolbar, such as 3D Home Design Suite.
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Terrain
Settings
The Terrain Settings dialog allows you to make choices about how your
terrain level will be displayed.
To
access the Terrain Options dialog:
Select Terrain Settings from the Settings menu.
Auto-cut
terrain around building - Checking this box cuts the terrain level
around structures on the chosen building location. Definitely use this
option if your structure is on a sloped or hilly lot. You can use the
pulldown to select the building location to which the terrain will be
cut.
Terrain
Base Level - This value determines at what elevation your terrain
level will be drawn. 0' is the default elevation.
Size
Properties - The Size box allows you to set the length and width
of your terrain level. Generally, you want your terrain level to be a
little bit larger than the size of your lot.
Material
Definition - This is the Material that will be applied to your terrain
level in your rendered views. To change the material (if you want a different
type of grass, for example), simply click on the Select button and select
another from the list.
Contour
Properties - Checking the Show Contours box displays changes in elevation
in your 2D Plan views. Lines will be drawn to connect all points at the
same elevation. You can determine at what height you want contour lines
to start and at what higher or lower elevation you want contour lines
drawn (every 2 feet for example).
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Types
of Terrain
The program has several tools that create elevation in the terrain
level. You can use each tool alone or in combination to get the landscape
plan you want.
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Hills
and Valleys are elevations defined
by a single point at the highest (hill) or lowest (valley) elevation. |
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Berms
and Trenches are elevations defined
by a line between two selected points. A positive elevation is a Berm
or ridge. A negative elevation is a Trench or ditch |
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Plateaus
have a flat area of elevation defined by a set of points. Negative
elevations create a depression with a flat bottom. |
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Slopes
apply elevation up or down in a defined direction to the entire terrain
level. |
The terrain modeling tools are not like other elements that have many
customizable properties. They only have a shape, height, and/or angle.
Hills
and Valleys
To
insert a hill or valley:
1. Click on the Hills/Valleys tool under the Terrain tab.
2. Make selections in the dialog to create the kind of hill or valley
you want.
3. Click in your project where you want the hill or valley to appear.
4. If you want, continue to add hills and valleys with the same height
and shape by clicking more points.
5. Right-click and select Finish when you are done. |
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Area
with several inserted hills
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Note:
If you want to add hills and valleys with a different height and shape,
reselect the Hills/Valleys tool and enter the new values. You can also
change the height and shape of existing hills and valleys by editing their
properties.
The Hills/Valleys Dialog
When you click on the icon to insert a hill or valley, the following dialog
appears:
Height
- This value defines the height of the point you insert above the existing
terrain in your project. A positive value will create a hill; a negative
value will create a valley.
Note: Terrain inserted into your project is cumulative. In other
words, if you place one 5 foot hill on top of an existing 5 foot hill,
you will create an elevation of 10 feet at that point.
Zenith
- This setting determines the shape of the hill or valley. Moving the
slider to the left will create sharp, angular sloped hills. Moving the
slider to the right will create smooth, rounded hills.
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Berms
and Trenches
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To
insert a berm or trench:
1. Click on the Berms/Trenches tool under the Terrain tab.
2. Make selections in the dialog to create the kind of berm or trench
you want.
3. Click where you want the berm or trench to begin.
4. Click a second point where you want the berm or trench to end.
4. If you want, continue to add berms and trenches with the same
height and shape by defining more lines.
5. Right-click and select Finish when you are done.
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A
single inserted berm
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Note: The
Berms/Trenches Dialog is identical to the Hills/Valleys dialog.
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Plateaus
To
insert a plateau:
1. Click on the
Plateaus tool under the Terrain tab.
2. Make selections in the dialog to create the kind of plateau you
want.
3. Click at the starting point of your plateau, then click again for
each new point you add to define the shape of the plateau.
4. Right-click and select Finish when you reach your last point. The
Plateaus tool will automatically reconnect to the starting point.
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Area
with an L-shaped Plateau
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Note: When picking points for a plateau, you are defining the
flat area of the plateau. The sides of the plateau will slope away to meet
the surrounding terrain according to the height and shape you chose, so
the overall plateau will actually be larger than the shape you draw.
The Plateaus Dialog
When you click on the icon to insert a plateau, the following dialog appears:
Height
- This value defines the height of the flat part of the plateau above
the existing terrain in your project. You can enter a negative value to
create a flat depression.
Note: Terrain modeling elevations
are cumulative. In other words, if you put a 6' hill on top of an existing
5' plateau, the hill's peak will be 11'.
Zenith
- This setting determines the shape of the sides that slope away from
the plateau's flat area. Moving the slider to the left will create sharp,
angular slopes. Moving the slider to the right will create smooth, rounded
slopes.
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Slopes
To
insert a slope:
1. Click on the
Slopes tool under the Terrain tab.
2. Make selections in the dialog to create the kind of slope you want
and click OK.
3. Click in your project where you want the bottom of the slope to
start.
4. Move your mouse the direction and distance you want the slope to
go.
5. Click again where you want the top of the slope to end.
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Inserting
a slope |
Tip: After inserting, the slope arrow will become invisible.
To select it again to edit or delete, simply click anywhere in the sloped
area. The ease with which you can select slope arrows can make them
get in the way when you
are trying to select plants or other objects in your terrain. You can use
the View Filter to help you. The Customizing
Your Interior describes how to use the filters to make selecting elements
easier.
The Slopes Dialog
When you click on the icon to insert a slope, the following dialog appears:
Slope
type - You
have two choices for how the slope is defined, an overall height from
bottom to top, or an angle. The type of value you choose has an important
effect on how you draw your slope
| Slope
type |
If
you draw the arrow... |
the
angle will be... |
and
the height will be... |
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Height
|
Longer |
Flatter |
Defined
by the Height value |
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Shorter |
Steeper |
Defined
by the Height value |
| Angle |
Longer |
Defined
by the Angle value |
Higher |
|
Shorter |
Defined
by the Angle value |
Shorter |
Height
or Angle value - Depending on the slope type, enter a height
or angle value here. A positive value will create a slope that goes up
in the direction of the arrow you draw. A negative value will create a
slope that goes down in the direction of the arrow you draw.
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