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Edit Materials Dialog

Material Name. The name of the current material as it appears in the materials library.

Rendered tab

Color or Texture

Use Solid Color. Applies a solid color to an element in Rendered and Rendered Outline views. Click Select to access the Color dialog where you can select a different color.

Use Texture. Applies a texture (e.g. JPG image) to an element in Rendered and Rendered Outline views. Click Select to access the Open dialog where you can select a texture to use. A wide selection of textures can be found in the program’s Textures directory. You can use BMP, JPG, TGA and PNG files.

Texture Name. Displays the file name of the selected texture.

Tile Height. The height of one bitmap tile.

Tile Width. The width of one bitmap tile.

The program uses tiled rendering to display images, meaning images are generated in pieces (tiles) vertically and horizontally. Changing the tile height of a brick material, for example, would make the bricks look taller. Changing the tile width would make the bricks look wider.

By default, the Tile Height and Tile Width have the Maintain Aspect Ratio lock closed. When the lock is closed, the Tile Width changes to match the Tile Height, and vice versa. This prevents distortion. If you want to specify different values for each, you need to open the Maintain Aspect Ratio lock by clicking on it.

Tile Horizontally. Generates bitmap tiles horizontally.

Tile Vertically. Generates bitmap tiles vertically.

Surface Properties

Default Settings: Displays the surface finish of the material (dull, shiny, etc.). This setting will take effect when you create a 3DTrueView.

If you want to specify a custom surface finish, select Custom in the list, then click the Advanced button. The following settings become available:

Specular. Reflection that creates highlights on materials, making them appear shiny.

Emissive. The amount of light given off by a material. The more emissive a material is, the more self-luminous it appears.

Transparency. The degree to which a material is pervious to light.

Color Bleed. The degree to which different colors blend where they meet.

To return to the basic view, click the Basic button at the bottom of the dialog.

Patterned tab

The Pattern window displays a list of available patterns. The currently selected pattern will be applied to the element in Patterned view.

Scale. The scale of the currently selected pattern. A value of 2 doubles the original scale, while a value of .5 halves the original scale.

Color. The color of the pattern's lines.

To specify more options, click the Advanced button.

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